RangerWickett
Legend
Our setting book Adventures in ZEITGEIST came out this past week, and now that people have had a chance to read about the setting, the conflicts, and the character options, I'd love to hear what sorts of adventures or campaigns you'd be interested in running, or ideas that you have even if you doubt you'll get to play them.
I'll star with my ideas for Z adventures in this era. The concept was to have seven stand-alone adventures that had loose links between them -- one in each of the six Great Nations, and one out among the planets. These are not scheduled for publication, just ideas I'm hoping to persuade Russ to greenlight.
1. The first one we already published, Death of the Author, a mansion murder mystery on the border of Drakr and the Malice Lands.
2. The second I'm writing now (though release depends on whether it looks like more Z adventures would be profitable), Steel Wind, a Casablanca-esque adventure with spycraft, demons, and flying machines in a Crisillyiri city at risk of military occupation.
3. Three Keys, a treasure hunt in the ruins of an old Elfaivaran city that was overrun and abandoned centuries ago, and where now three groups vie to recover relics that could create three very different futures for their nation. It digs into a dark chapter of the nation's history, but offers a hope for a better future by finding a way to heal from trauma.
4. Aviso, a Beran naval picaresque inspired by Teddy Roosevelt sending America's 'Great White Fleet' to circumnavigate the world and show off, with a heavy dash of Gulliver's Travels-style satire. The party are along as sailors, press, spies, or bodyguards for a dignitary on the navy’s dispatch boat, sent ahead to scout and relay messages.
5. Brief Remarks on the Occasion of the Launch of an Aerial Warship, where the PCs help an aged Stover Delft deal with various small crises around Flint so he can focus on writing a speech for the launch of the flying dreadnought RAS Burning Sky. The PCs thwart potential threats of sabotage, espionage, and fey politics, assist Delft in settling a petty vendetta, and then help him decide what speech to deliver, which shapes public sentiment.
6. Remembrance. This is my Inception/Christopher-Nolan-style-mindf-ck. Telling much about it would be a spoiler, other than that character creation would require each PC to choose from a list of memories that they have to integrate into their character's past.
7. Concert of the Spheres, the one where the PCs travel between the planets, in my best attempt to write a Star Trek movie, using another world as a microcosm to analyze a social question in our own world. But also with a steampunk spaceship battle.
And when I'm feeling less complicated, I want to write a megadungeon that involves remnants of the Demonocracy and one of the Ancient ziggurats that leads to Amrou.
Do you have ZEITGEIST plots in mind, big or small? Whole adventures? Single encounters? Character concepts?
I'll star with my ideas for Z adventures in this era. The concept was to have seven stand-alone adventures that had loose links between them -- one in each of the six Great Nations, and one out among the planets. These are not scheduled for publication, just ideas I'm hoping to persuade Russ to greenlight.
1. The first one we already published, Death of the Author, a mansion murder mystery on the border of Drakr and the Malice Lands.
2. The second I'm writing now (though release depends on whether it looks like more Z adventures would be profitable), Steel Wind, a Casablanca-esque adventure with spycraft, demons, and flying machines in a Crisillyiri city at risk of military occupation.
3. Three Keys, a treasure hunt in the ruins of an old Elfaivaran city that was overrun and abandoned centuries ago, and where now three groups vie to recover relics that could create three very different futures for their nation. It digs into a dark chapter of the nation's history, but offers a hope for a better future by finding a way to heal from trauma.
4. Aviso, a Beran naval picaresque inspired by Teddy Roosevelt sending America's 'Great White Fleet' to circumnavigate the world and show off, with a heavy dash of Gulliver's Travels-style satire. The party are along as sailors, press, spies, or bodyguards for a dignitary on the navy’s dispatch boat, sent ahead to scout and relay messages.
5. Brief Remarks on the Occasion of the Launch of an Aerial Warship, where the PCs help an aged Stover Delft deal with various small crises around Flint so he can focus on writing a speech for the launch of the flying dreadnought RAS Burning Sky. The PCs thwart potential threats of sabotage, espionage, and fey politics, assist Delft in settling a petty vendetta, and then help him decide what speech to deliver, which shapes public sentiment.
6. Remembrance. This is my Inception/Christopher-Nolan-style-mindf-ck. Telling much about it would be a spoiler, other than that character creation would require each PC to choose from a list of memories that they have to integrate into their character's past.
7. Concert of the Spheres, the one where the PCs travel between the planets, in my best attempt to write a Star Trek movie, using another world as a microcosm to analyze a social question in our own world. But also with a steampunk spaceship battle.
And when I'm feeling less complicated, I want to write a megadungeon that involves remnants of the Demonocracy and one of the Ancient ziggurats that leads to Amrou.
Do you have ZEITGEIST plots in mind, big or small? Whole adventures? Single encounters? Character concepts?