Experience with Decipher's Star Trek RPG

aramis erak

Legend
Thank you Aramis erak, for adding details on the use of the dice for each of his editions of the Star Trek role-playing game.
But what is the best for you to play?

None of the above. I wrote a ruleset back in the early 90's that works far better for me, but it's never been "finished" - it was based upon hybridizing T2K 2.0 and FASA Trek... but with a different skill resolution mechanic than all of the above. It is, however, what taught me that Xd6 vs Skill is essentially a poor mechanic...

FASA and LUG both are preferable to DTrek; PD1 is preferable to FASA and LUG for certain types of campaign. GURPS didn't work well at all; Star Hero was too much work

Starships and Spacemen is a Trek-knock-off, but it's better as it's own thing, not as trek.
 

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Jeux Fictifs

First Post
I play with Decipher's Star Trek because of the players, If I played anything else I would have other players or even less. Or worse, I would have a role play that I like that I would be the only one to play.

Why do you find it lower than throwing who must defeat a target, compare a percentage throw. I agree that the percentage is easy to figure for a player to know his chances of success. But a total of +6 on a roll of two dice, should be easy to find that a target like 8+ will be easy to succeed.

For my part, I had replaced the die of percentage by a die 20, during the fashion of the d20 take the role plays to resemble the D & D ... A simple calculation; 5% of d100 equals 1 on d20. But it was not pleasant for my players of this period.
 

CapnZapp

Legend
I wrote up my contemporary experiences (it's not 2009 or even 2017 anymore!) before I found this thread. Rather than repeat myself, here's a link:



 

CapnZapp

Legend
Head over to TrekRPGNet Forums - Powered by vBulletin and you'll find a ton of helpful information and suggestions.
Perhaps surprisingly, this advice remains sound even fifteen years later.

In fact, here in 2024, that site was just about the ONLY useful site still alive on the net for purposes of understanding the byzantine Player's Guide...

It's not well indexed by Google. Unlike in 99% of other cases, you get better results by using the site's own internal search functionality.
 

CapnZapp

Legend
Just my luck, the site appears to be down JUST as I recommend it.Oh well, it was up and running as recently as two months ago (to be clear, that's May 2024), when I know I was using it (our campaign still struggled with chargen questions).
 

Micah Sweet

Level Up & OSR Enthusiast
Just my luck, the site appears to be down JUST as I recommend it.Oh well, it was up and running as recently as two months ago (to be clear, that's May 2024), when I know I was using it (our campaign still struggled with chargen questions).
Do you prefer Decipher's game to Star Trek Adventures?
 

CapnZapp

Legend
Do you prefer Decipher's game to Star Trek Adventures?
Is that what Modiphius game is called?

Haven't played STA so can't comment.

I did briefly look at their Conan game when searching for a suitable game engine for Sword & Sorcery, but I found 2d20 to be slightly strange and off-putting. Can't say I remember the details since this was just a look and not a playthrough, but something about the light mechanics and emphasis on player meta resources made me hesitate.

More relevant to this discussion is that my Star Trek gamesmaster absolutely dislikes narrative games, so I can understand why he didn't choose the 2d20 Trek game.

That, and probably he underestimated the pain caused by Decipher's inability to organize their rulebook.

That's my best guess, anyway.
 

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