Theory of Games
Disaffected Game Warrior
But as experienced GMs, maybe it's time to let this cliché go?Seriously, the best BBEGs work through others and stay in the shadows. IMO.
But as experienced GMs, maybe it's time to let this cliché go?Seriously, the best BBEGs work through others and stay in the shadows. IMO.
But as experienced GMs, maybe it's time to let this cliché go?
If one want to run a connected campaign, not just a series of unrelated adventurous evens and locations, there will always be some kind bad guy hierarchy. It may be overt and basic, or covert, conspiratorial, multi branched, organizations within organizations etc etc. But bad guys delegating stuff to folks lower in the food chains is a given.But as experienced GMs, maybe it's time to let this cliché go?
The best Big Bad:If the Big Bad is really that Big, and that Bad, you're not going to "win." You're going to stop some things, hopefully. But a real Big Bad is one that keeps on keepin' on.
I would argue that the real problem is that DMs don't really have Big Bads. They have ... Final Bosses. To defeat. And there's a difference. Heck, the "Big Bad" might not be a single person or monster- it might be a group, or ... heck, it might be the fantasy private equity, funding evil. Whatever floats your boat.
A given at your table, but not allIf one want to run a connected campaign, not just a series of unrelated adventurous evens and locations, there will always be some kind bad guy hierarchy. It may be overt and basic, or covert, conspiratorial, multi branched, organizations within organizations etc etc. But bad guys delegating stuff to folks lower in the food chains is a given.
Now, me and my group enjoy intrigue and conspiratory webs within webs of secrets, so I embrace this. As I wrote, I have a hard time visualizing a connected campaign without some kind of bad guy delegating. But maybe I'm just a narrow sighted GM
They all have management degrees.Why do they always delegate dealing with low level PCs to their minions?