SteveC
Doing the best imitation of myself
I have seen this before, and it tends to be a very short-sighted policy for a company to take. Yes, 5.5 is ready to go. Great. What do we do next? Are we just going to go back into maintenance mode for the game after launch? Cutting back on staffing after you finish a project just means you need to get people back for the next thing. I've been involved with many industries over the years, and some of them have done this. They tended to regret it. Continuity in staff and management is very important as you can't just plug someone into a company and expect them to understand the culture or the development goals for the future. Well, if you pay enough money, you can find people like this, but WotC isn't going to pay people the kind of money you need to get someone that talented.The books are done. The marketing machine is in full go.
They don't need a D&D team anymore. Just have people code DND Beyond and the VTT. Bring in freelancers for the occasional product. Cut overhead. Maximize profit.
Now I honestly don't know what Kyle Brink actually did to help 5.5. I only know him from videos about the OGL and for his more infamous comments. If there is going to be development of the game line (and I'm not talking online content here) did he play a role? Don't know. But if he did, there going to need a Kyle Brink-like person for the next big project. Finding that person and getting them up to speed is not a trivial thing.