D&D 5E Caster attack roll bonus items attunement vs. attack roll bonus items of other classes

Cergorach

The Laughing One
Background:
I'm currently playing a Warlock that has a "Wand of the War Mage +1" and two other attunement items. Now I have gotten my hands on another attunement item and choices are now hard on what to attune.

I was thinking of other non-spellcasting classes and how they handle the limited attunement of weapons? And... They don't.

Not only do they get plusses to attack roll, but also damage, without the attunement requirement. Unless we're talking very special weapons. Even something like "Wraps Of Unarmed Prowess" don't require attunement by Monks. And even things like "Dragon/Giant Slayer" weapons don't require attunement. My next thought was, maybe this is because us casters have additional attacks with spells when we hit certain levels, but so have non-casters with (magical) weapons when they hit certain levels. Maybe it's because we make ranged attacks? But no attunement is required for magical ranged weapons, even worse, it can stack with non-attuned ammo. Resulting in a +6/+6 stack without any attunement required.

Sure, as a Warlock I can stack abilities on my attacks, but so can non-casters with their abilities...

It is as it is, I have no desire to get this house ruled, the best I can hope for is that it's changed in D&D5.5E, but I am wondering why this distinction has been made? Am I overlooking something why attack roll abilities of spellcasters are so 'special' vs the attack roll abilities of non-casters?
 

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Background:
I'm currently playing a Warlock that has a "Wand of the War Mage +1" and two other attunement items. Now I have gotten my hands on another attunement item and choices are now hard on what to attune.

I was thinking of other non-spellcasting classes and how they handle the limited attunement of weapons? And... They don't.

Not only do they get plusses to attack roll, but also damage, without the attunement requirement. Unless we're talking very special weapons. Even something like "Wraps Of Unarmed Prowess" don't require attunement by Monks. And even things like "Dragon/Giant Slayer" weapons don't require attunement. My next thought was, maybe this is because us casters have additional attacks with spells when we hit certain levels, but so have non-casters with (magical) weapons when they hit certain levels. Maybe it's because we make ranged attacks? But no attunement is required for magical ranged weapons, even worse, it can stack with non-attuned ammo. Resulting in a +6/+6 stack without any attunement required.

Sure, as a Warlock I can stack abilities on my attacks, but so can non-casters with their abilities...

It is as it is, I have no desire to get this house ruled, the best I can hope for is that it's changed in D&D5.5E, but I am wondering why this distinction has been made? Am I overlooking something why attack roll abilities of spellcasters are so 'special' vs the attack roll abilities of non-casters?
Until we see the new DMG magic items, we won't know what attunement-requirement changes or other rules changes have occurred. The "focus" items may have been re-evaluated for their bonuses.

Even though, I'm not worried. It is really hard to say that spellcasting needs to be more easily empowered.
 

James Gasik

We don't talk about Pun-Pun
I could see the reason behind gating +1 to DC's behind attunement- many spells do horrible, horrible things if you fail the save, and it's not impossible to find that you simply cannot make a saving throw when the DC gets high enough.

Spell attack bonuses though? There's simply not enough spells that require attack rolls to merit that, and the majority of spell attacks you'll see made are cantrips. Sure maybe you could make an argument against an Eldritch Blast build, but not so much other classes- heck, Clerics don't even have cantrips with spell attacks, so most likely a spell attack bonus would apply to...guiding bolt and spiritual weapon?

The Wand of the War Mage does also allow you to ignore half cover, but I'm still not sure that's really worth attunement by itself. It's slightly better than a +1 weapon, but nowhere near as good as say, a Flame Tongue weapon.
 

NotAYakk

Legend
First, Rod of the Pact Keeper is better for a Warlock than Wand of the War Mage usually.

Second, they stack. Weapons don't. A +2 Wand of the War Mage and a +2 Rod of the Pact Keeper gives you +4 to spell attack rolls, +2 to spell DCs, ignore cover, and regain 1 slot as an action 1/day.

Second, note that melee characters ... get to attack. They have no spells backing them up for harder fights (if they do have such spells, they are quite low level).

Spellcasters using cantrips is doing stuff when you don't consider it a high stress situation; slots are when things get dangerous. And slots are often exponentially more flexible than attacks are.

Note that, barring Warlock's EB, caster at-will actions suck pretty badly past T1.
 

James Gasik

We don't talk about Pun-Pun
First, Rod of the Pact Keeper is better for a Warlock than Wand of the War Mage usually.

Second, they stack. Weapons don't. A +2 Wand of the War Mage and a +2 Rod of the Pact Keeper gives you +4 to spell attack rolls, +2 to spell DCs, ignore cover, and regain 1 slot as an action 1/day.

Second, note that melee characters ... get to attack. They have no spells backing them up for harder fights (if they do have such spells, they are quite low level).

Spellcasters using cantrips is doing stuff when you don't consider it a high stress situation; slots are when things get dangerous. And slots are often exponentially more flexible than attacks are.

Note that, barring Warlock's EB, caster at-will actions suck pretty badly past T1.
They can't always stack. While a Focus can be used to provide the Somatic Components of a spell, if the spell has Material Components, you still require a free hand, preventing you from dual-wanding. That's not a problem for attack cantrips, but it is a problem for many leveled spells, including ones that require attack rolls- it works for scorching ray, but not witch bolt or acid arrow.
 

DrJawaPhD

Adventurer
It is as it is, I have no desire to get this house ruled, the best I can hope for is that it's changed in D&D5.5E, but I am wondering why this distinction has been made? Am I overlooking something why attack roll abilities of spellcasters are so 'special' vs the attack roll abilities of non-casters?
Magic Items are frequently haphazardly balanced as if someone threw a dart at a board to determine their rarity, attunement, etc. Wand of the War Mage is just one of those unfortunate cases where it's much weaker in reality than WotC initially thought. Maybe they thought that ignoring cover was actually helpful

edit: for evidence of haphazard balance, see Wand of War Mage vs Arcane Grimoire, same rarities, same attunement, Grimoire is WAY better
 


Cergorach

The Laughing One
First, Rod of the Pact Keeper is better for a Warlock than Wand of the War Mage usually.

Second, they stack. Weapons don't. A +2 Wand of the War Mage and a +2 Rod of the Pact Keeper gives you +4 to spell attack rolls, +2 to spell DCs, ignore cover, and regain 1 slot as an action 1/day.

Second, note that melee characters ... get to attack. They have no spells backing them up for harder fights (if they do have such spells, they are quite low level).

Spellcasters using cantrips is doing stuff when you don't consider it a high stress situation; slots are when things get dangerous. And slots are often exponentially more flexible than attacks are.

Note that, barring Warlock's EB, caster at-will actions suck pretty badly past T1.

+1/+2/+3 DC could be very strong, it depends on the spells and could require attunement, just like the spell recovery.

The stacking also happens with ranged attacks with a bow +2 and arrows +2 You could even add a Giant/Dragon slaying into that mix.

As for melee characters vs spellcasters. A Ranger vs a Warlock: Not a great fighter, but can cast some spells vs. not a great spellcaster that can do decent amount of damage every round with cantrips.
 

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