Smörkås Borg brings an adventure set in the world of Kobolds Ate My Baby! to Mörk Borg. Ponder the wonder of that for a moment and perhaps you’ll grok why I continue to write this column waiting with bated breath to unearth a treasure like this one. Also lots of other great RPG support this week for Traveller, Doctor Who, Paranoia, Old-School Essentials, Cairn, and Advanced Dungeons & Dragons. Plus Kobolds Ate My Baby! is back with a new rule system and an orange cover.
Note: RPG Print News covers recent RPG releases and some classics, reprints, and sales available from retailers. It does not cover products that are available directly to customers only through Kickstarter or as print on demand.
Smörkås Borg | Kobolds Ate My Baby! - The Orange Book by 9th Level Games
World Builder's Handbook by Mongoose Publishing
Adventures in Space by Cubicle 7
Brave New Missions | 404 Compendium by Mongoose Publishing
The Valley of Flowers by Phantom Mill Games
Dungeon Delve #5 - Mystery of the Wood of Dark Boughs by Dungeoneer's Guild Games
Note: RPG Print News covers recent RPG releases and some classics, reprints, and sales available from retailers. It does not cover products that are available directly to customers only through Kickstarter or as print on demand.
Smörkås Borg | Kobolds Ate My Baby! - The Orange Book by 9th Level Games
- SYSTEM: Mörk Borg /polymorph system
- PRODUCT TYPE: softcover culinary adventure of ultimate kobold doom/softcover core rulebook
- RETAIL PRICE: $15/$20
- DESCRIPTION: The less stupid prophets of yore speak of the coming of the end. Smörkås Borg is the end of the road, one for the ditch. Eventually, a kobold has to pay the bill for this endless buffet that kobolds call life. On that day, all the food will be gone, and the only thing left to eat will be KOBOLD. That day is today. Ye tiny Ragnarök. The amuse-bouche of apocalypses. An Armageddon entree. Cry, culinary cataclysm. The Smörkås Borg is open and it is all you can eat kobold day. Kobolds Ate My Baby! is “The Classic Game of Beer and Pretzels RolePlaying!” now with a new system and with orange covers. PCs are kobolds in the service of King Torg (ALL HAIL KING TORG!). Their life will undoubtedly be silly, brutal, and short. For example, they may cheerily march to their death upon the beaks of chickens. If they are really lucky, they may survive long enough to bring back a tasty treat to the Kobold Caves and avoid becoming lunch themselves.
World Builder's Handbook by Mongoose Publishing
- SYSTEM: Traveller
- PRODUCT TYPE: hardcover supplement
- RETAIL PRICE: $49.99
- DESCRIPTION: A toolset for expanding a world or star system into a fully realized place to explore. Includes procedures for determining the type and location of a system’s significant stars and worlds, an expansion of mainworld generation, rules for determining the physical and social characteristics of the star system’s other worlds, and guidelines to describe what PC Travellers can see in the skies above alien worlds. Covers knowledge gained from the thousands of exoplanetary systems discovered including habitable and hostile worlds, moons, gas giants, and twilight worlds. Also has checklists, forms, examples, and the procedures and equipment used by the Imperial Interstellar Scout Service with a glossary of astronomical terms.
Adventures in Space by Cubicle 7
- SYSTEM: Doctor Who - The Roleplaying Game (Second Edition)
- PRODUCT TYPE: hardcover supplement
- RETAIL PRICE: $39.99
- DESCRIPTION: Provides twenty planets like Skaro, Trenzalore, Karn, or Akhaten from the series for PCs to explore. Each planet looks at its environment and history along with adventure ideas. Rules include: alien creation, starship and space station creation, and creating new alien worlds and inhabitants.
Brave New Missions | 404 Compendium by Mongoose Publishing
- SYSTEM: Paranoia
- PRODUCT TYPE: hardcover supplements
- RETAIL PRICE: $49.99 each
- DESCRIPTION: Brave New Missions includes five ready to go adventure missions that
torturepresent vibrant challenges so players cankillcooperate with each other’s PC Troubleshooters. Oh, and maybe succeed at the mission. Certifiable: The PC Troubleshooters already took and passed the Troubleshooter Certification Exam, right? RIGHT?? In the Clouds: Virtual Troubleshooters go after decidedly not-virtual treason. Like Tron with a higher body count. Meet ‘n’ Greet: People should not fear Troubleshooters, so it is time to force the public into liking them or else. Stealth Train Redux: The PCs must protect a train that does not exist? Or maybe it does? Viva VEG Sector: Free Enterprise opens a casino the PCs just have to experience. An albino tiger may or may not be involved. Non-mission ideas for brave, wise and insane GMs who want to make their own missions or just need more content are found in the 404 Compendium. Includes: a collection of ready-made NPCs, seven of the most common bots along with several variations as well as even more bots, ways to complicate things during missions like how service groups can ruin the Troubleshooters’ plans, Top Five Most Wanted Traitors in Alpha Complex (each comes with full stats, lackeys, locations and mission prompts), ‘In-character’ flyers for every secret society (each group also gets three hideouts), and a character generation mini-game that ups the shenanigans so players have even more reasons to be at each other’s throats at the start of the game.
The Valley of Flowers by Phantom Mill Games
- SYSTEM: Old-School Essentials/Cairn
- PRODUCT TYPE: hardcover setting with double sided map
- RETAIL PRICE: $47
- DESCRIPTION: A fantasy campaign setting inspired by Arthurian literature and weird fiction. Five distinct regions each with its own encounter tables, five dungeon locations including The Perfumed Tomb of the Necropoet, around a dozen additional adventure sites such as The Hungry Amphitheater, a guide to the capital city of Cimbrine, numerous factions and powerful beings like the reawakened god of revelry and drunkenness, uncanny monsters, wily NPCs, and arcane relics. Also has a system of Oaths & Quests to get the PCs more deeply enmeshed in the strange world of Wildendrem.
Dungeon Delve #5 - Mystery of the Wood of Dark Boughs by Dungeoneer's Guild Games
- SYSTEM: Advanced Dungeons & Dragons (First Edition)
- PRODUCT TYPE: softcover adventure
- RETAIL PRICE: $16.99
- DESCRIPTION: For characters levels two to four that features both wilderness and dungeon locations to explore. The PCs attempt to solve a dispute between two neighboring villages that leads to something much more sinister. While looking for clues, fearsome ogres, sirens, bullywugs, and more attempt to thwart the party at every turn. Contains 15 original black-and-white illustrations, cover art by Stefan Poag, six detailed level maps including one printed in classic dungeon blue on the inside of the cover, and one new monster and three new magic items.