I was listening to the podcast "History That Doesn't Suck" (highly recommended, by the way, if you have any interest in American History) and the episode introducing American Prohibition got my imagination going (as good history often does). Specifically, the discussion was about the vigilante prohibition activist women of the era, who would go into saloons throwing bricks and smashing bottles. I immediately thought of a paladin organization in a fantasy campaign that did the same thing: going into taverns, brothels and gambling dens and smashing the place for the good of the poor sinners who frequented those locales. I won't make any judgements on the real historical prohibitionists, but in a fantasy game these paladins would make for some interesting Bad Good Guys (especially in the minds of more freedom loving chaotic types).
What ideas for or examples of Bad Good Guys or Good Bad Guys do you have from your games?
What ideas for or examples of Bad Good Guys or Good Bad Guys do you have from your games?
Last edited: