R_J_K75
Legend
Me and my group started a new GI Joe RPG game using the Renegade Games core book, I'm GMing it. The system itself isn't great. In all honestly the rules are just 5E with a different name, using different terms and a too long and over-complicated PC creation process. But fear not, murderhoboing is still alive and well in Springfield, Anytown USA.
The squad is comprised of a sharpshooter, an ex-mortar soldier, an I don't know what kind of Joe he is, I forgot to ask, and a Landscaper (don't ask, my friends are idiots). We started off on the inaugural day of four new Joe recruits. They met up with their liaison Beach Head who is a perfect R. Lee Ermey. Starting off in the Pit, (the GI Joe Headquarters) training course, they failed it miserably. Proceeding to the briefing room with Beach Head yelling at them "HOW THE HELL YOU FOUR BECAME JOES I'LL NEVER KNOW AND THAT THEY'RE ACTAULLY GIVING YOU A MISSION IS BEYOND ME!!" In the briefing room they meet Scarlett (Counter Intelligence). I thought that the campaign was going to end before it even began, when they refused to listen and follow orders while being assigned their mission. The players were mocking, disobedient and I had to get some green shirts in the room to settle them down. Their mission is to safeguard from Cobra getting ahold of a new technology. A doctor has developed a new treatment a nano-technology that can regenerate human tissue and organs. He is giving a symposium and a demonstration in the ER the next day. They then go to the Quarter Master, "Army Surplus" to requisition gear. They procured a riding lawn mower for the landscaper, a segway and a security guard uniform for one PC, and the mortar specialist wanted some crazy explosives, of which Army Surplus responded by laughing and giving him pepper spray. They we're all separately helicoptered in to within 30 mins of the hospital in traffic copters where they found their gear waiting. They all have earpieces to communicate with each other and with GI Joe headquarters. The sharpshooter went into the hospital reception area and asked to visit her Granny Peaches. Going up to her room she found that it was empty, filled with gear and acting as a safe room to coordinate their activity. The landscaper mowed the lawn outside the hospital and patrol the perimeter. The mortar soldier ganged together 3 mortars outside the immediate area of the hospital because he just wants to blow stuff up. The last Joe was patrolling the sidewalks on his Segway when he noticed an elderly couple walking into the reception area. One of them looked like they were wearing a mask they noticed. He proceeded to apprehend them and tear off the mask, only to reveal an old woman. He put a gun to her head...and that's where we left off.
For all its faults with the system's mechanics it was a really fun game. The core book is written in very weird style that I had to read things multiple times to understand what it's trying to say. One glaring omission, there are no GI Joes detailed in the book with stats. I can't believe that. It's poorly organized, for example, it references dice shifts before explaining what they are. I had to stop reading to search for the explanation. There are no maps. Zero. The starting adventure in the book details 25+ areas of the Pit where it takes place but doesn't have a map. I think we're going to stick with this for the foreseeable future.
Prepping for this game made me think about the old toy line, comic books and cartoons. There probably hasn't been a more detailed toy line since the 80s GI Joe one. I started reading the Image Comics GI Joe: A Real American Hero comic book and it is surprisingly good. Larry Hama is still writing it. Anyone who enjoyed the 80s toys, comics and cartoons should like this game. Besides myself the 4 players in my group aren't very familiar with brand. 3 of them weren't even born when it came out and the other was a Transformers fan.
Here's a cool website, I saw it on an Amazon documentary
The squad is comprised of a sharpshooter, an ex-mortar soldier, an I don't know what kind of Joe he is, I forgot to ask, and a Landscaper (don't ask, my friends are idiots). We started off on the inaugural day of four new Joe recruits. They met up with their liaison Beach Head who is a perfect R. Lee Ermey. Starting off in the Pit, (the GI Joe Headquarters) training course, they failed it miserably. Proceeding to the briefing room with Beach Head yelling at them "HOW THE HELL YOU FOUR BECAME JOES I'LL NEVER KNOW AND THAT THEY'RE ACTAULLY GIVING YOU A MISSION IS BEYOND ME!!" In the briefing room they meet Scarlett (Counter Intelligence). I thought that the campaign was going to end before it even began, when they refused to listen and follow orders while being assigned their mission. The players were mocking, disobedient and I had to get some green shirts in the room to settle them down. Their mission is to safeguard from Cobra getting ahold of a new technology. A doctor has developed a new treatment a nano-technology that can regenerate human tissue and organs. He is giving a symposium and a demonstration in the ER the next day. They then go to the Quarter Master, "Army Surplus" to requisition gear. They procured a riding lawn mower for the landscaper, a segway and a security guard uniform for one PC, and the mortar specialist wanted some crazy explosives, of which Army Surplus responded by laughing and giving him pepper spray. They we're all separately helicoptered in to within 30 mins of the hospital in traffic copters where they found their gear waiting. They all have earpieces to communicate with each other and with GI Joe headquarters. The sharpshooter went into the hospital reception area and asked to visit her Granny Peaches. Going up to her room she found that it was empty, filled with gear and acting as a safe room to coordinate their activity. The landscaper mowed the lawn outside the hospital and patrol the perimeter. The mortar soldier ganged together 3 mortars outside the immediate area of the hospital because he just wants to blow stuff up. The last Joe was patrolling the sidewalks on his Segway when he noticed an elderly couple walking into the reception area. One of them looked like they were wearing a mask they noticed. He proceeded to apprehend them and tear off the mask, only to reveal an old woman. He put a gun to her head...and that's where we left off.
For all its faults with the system's mechanics it was a really fun game. The core book is written in very weird style that I had to read things multiple times to understand what it's trying to say. One glaring omission, there are no GI Joes detailed in the book with stats. I can't believe that. It's poorly organized, for example, it references dice shifts before explaining what they are. I had to stop reading to search for the explanation. There are no maps. Zero. The starting adventure in the book details 25+ areas of the Pit where it takes place but doesn't have a map. I think we're going to stick with this for the foreseeable future.
Prepping for this game made me think about the old toy line, comic books and cartoons. There probably hasn't been a more detailed toy line since the 80s GI Joe one. I started reading the Image Comics GI Joe: A Real American Hero comic book and it is surprisingly good. Larry Hama is still writing it. Anyone who enjoyed the 80s toys, comics and cartoons should like this game. Besides myself the 4 players in my group aren't very familiar with brand. 3 of them weren't even born when it came out and the other was a Transformers fan.
Here's a cool website, I saw it on an Amazon documentary
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