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Seb-wejem
I'm going to be running a game of savage worlds set in Star Trek. As much as I like the system, I've never run/played it before (always 5e or other DnD). While I fully expect my group and I to make mistakes, are there any rules you'd recommend keeping in mind.
I have a cheat sheet with a number of rules for the players (and myself to use) for actions in combat but I've also found some rules that were a little hidden like if you hit someone with a raise, you roll an extra d6 for damage. I'm rereading the book but I'm just wondering if there were any other rules like that which I may have missed that people here think might be important.
I have a cheat sheet with a number of rules for the players (and myself to use) for actions in combat but I've also found some rules that were a little hidden like if you hit someone with a raise, you roll an extra d6 for damage. I'm rereading the book but I'm just wondering if there were any other rules like that which I may have missed that people here think might be important.