I couldn't find anything particularly new in terms of mechanics. Everything I could find came before in other OSR games (correct me if I am wrong).
And yet...
It is probably the best of the OSR's. OSE being a tiny book just really annoys me too much. DCC is too gonzo for me. Maze rats and most other games are just too short.
This one, while not innovative (I don't think I would use a real time torches rule) is something I would use, has the most charm and the simplest rules.
I like the art, and I hope there will be a lot more. Right now, the pages look sparse (300 words on a full-worded page is oof). I appreciate the bigger font.
I like that it focuses on rules for the game, not adding fluff just to meet some imaginary page count (cough, A5E's 100 pages before you even pick a class *).
I think, overall it will be my preferred D&D clone for ages under 15.
* Trials and Treasures, though, I could take hundreds more pages. That was a great book.