el-remmen
Moderator Emeritus
So I am running a very loose adaptation of T1-4, starting with the Village of Hommlet, of course, but despite the characters being on the verge of 4th level, they still have not investigated the many clues and rumors always pointing back to the Moathouse. Instead, because I run a sandbox style game they have pursued a variety of smaller adventures and situations, moving further and further away from the village.
All of this is fine. I would not have put those other hooks and possibilities out there to be found if I did not want the PCs to follow up on them. I just imagined that they would head back to Hommlet and eventually investigate the Moathouse since it has frequently come up in one way or another since the third session (we are about to play our 16th session).
Anyway, I am not trying to force them to go there but that said, I am not sure what to advance in terms of the goals cultists and Lareth the Beautiful. I looked at both the original T1 module and the Goodman Games OAR version and there is little specific about advancing the plot if the PCs don't intervene.
So my question is, for those familiar with the modules, what kinds of advancements in the plot of the bad guys should happen in the PCs absence? I was toying with the idea that another party of adventurers has come to town headed out to the Moathouse and never returned. But I am looking for ideas both of the practical nature (stuff that would happen to the village and its outlying regions as the cults gain more power) and more esoteric, as the Temple itself is uncovered and populated (in my version the elemental dungeons are being excavated by the bad guys and I plan to actually have it be about summoning the Archomentals (and end the world in the process), not the whole Zuggtmoy plot.
Anybody run any versions of this module and had something similar happen? I have no problem making things up, but wanted to poll the wisdom of the mighty ENWorlders.
I am not sure it matters, but despite putting this in the Older Edition forum, I am running this in 5E. I figured I'd have a better chance of getting responses from people familiar with the source material by putting it here.
All of this is fine. I would not have put those other hooks and possibilities out there to be found if I did not want the PCs to follow up on them. I just imagined that they would head back to Hommlet and eventually investigate the Moathouse since it has frequently come up in one way or another since the third session (we are about to play our 16th session).
Anyway, I am not trying to force them to go there but that said, I am not sure what to advance in terms of the goals cultists and Lareth the Beautiful. I looked at both the original T1 module and the Goodman Games OAR version and there is little specific about advancing the plot if the PCs don't intervene.
So my question is, for those familiar with the modules, what kinds of advancements in the plot of the bad guys should happen in the PCs absence? I was toying with the idea that another party of adventurers has come to town headed out to the Moathouse and never returned. But I am looking for ideas both of the practical nature (stuff that would happen to the village and its outlying regions as the cults gain more power) and more esoteric, as the Temple itself is uncovered and populated (in my version the elemental dungeons are being excavated by the bad guys and I plan to actually have it be about summoning the Archomentals (and end the world in the process), not the whole Zuggtmoy plot.
Anybody run any versions of this module and had something similar happen? I have no problem making things up, but wanted to poll the wisdom of the mighty ENWorlders.
I am not sure it matters, but despite putting this in the Older Edition forum, I am running this in 5E. I figured I'd have a better chance of getting responses from people familiar with the source material by putting it here.