The latest issue of the Gate Pass Gazette, the official magazine of Level Up: Advanced 5th Edition, is here! You can check it out on Patreon.
Control the Battlefield: Fire and Movement
For your delight and delectation this article features mounted pistoleers with their superior skill and maneuverability. Coming slowly and inevitably behind them are the door breakers, specialist combatants that serve as walking siege weapons through application of unwise amounts of black powder, bizarre, geared mechanisms, and very large fists. By PJ Coffey.
Scheming Tricksters: New Savant Class Features
You should never assume you’ve seen the last card a savant has up their sleeve. This collection of new tricks and clever schemes will put the enemies of any savant back on their toes, and the new Ingenious Training feat will help make these features available to any character, no matter their class. By Clarke Peterson.
Court of Groves: The Dryadborn Heritage
Through dryads, always nourished by their heart tree, the forest can walk the land and see the world. Like any tree, however, the dryads spread their own influence. Through mysterious magic or mating with mortals, these fey created the drayadborn, humanoids indelibly connected to the tree and magic of their progenitor. This article features the details of this heritage, as well as the related Grovekept culture. By Andrew Engelbrite.
Theory into Practice: Bard Archetypes
Finance, speech-making, and espionage may not initially seem at home in the rough-and-tumble world of adventuring. Detailed here, however, are three bard archetypes just as comfortable, confident, and competent in navigating the intricacies of urban streets, society, and politics as they are on the open road. By Anthony Alipio.